Started implementing procedurally generated terrain when the
space bar is pressed for my directX module. I wrongly assumed that the code to
procedurally generating stuff would be long and complicated. But you can
produce basic mountains with only 2 functions. Randomly generating the terrain
was literally as obvious as using a random number generator on the y axis. Mine are really
spikey/ridged mountains so I want to add some smoothing to make them look more
realistic.
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