This week I started on PS2 development. I've only been doing
the controls so far but I'm really enjoying it. I've covered all the all the
buttons, analogue sticks pressure and vibration, but what I really want to do is
make a small framework with all the controller features mapped so I can use it
for my project. I have to wait until the room is free though. I don’t like not
having the equipment available for me to do it at my desk or at home, I'm not
use to it. There is one thing now ingrained in my memory though. At the end of
the program the controllers don’t automatically unlock from the mode they've been
set in (analogue/digital). So you have to remember to unlock it at the end of the
code. Whilst implementing the vibration controls I hadn't yet found this out. I
ran the program and the controller started to vibrate. But because the
controller was locked in analogue mode when I closed the program it carried on
vibrating. There was an awkward 15 mins involving 3 people working out how to
stop it vibrating and me constantly holding the controller in the air to stop
it making a noise against the desk.
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