Friday, 22 February 2013

PS2 Development


This week I started on PS2 development. I've only been doing the controls so far but I'm really enjoying it. I've covered all the all the buttons, analogue sticks pressure and vibration, but what I really want to do is make a small framework with all the controller features mapped so I can use it for my project. I have to wait until the room is free though. I don’t like not having the equipment available for me to do it at my desk or at home, I'm not use to it. There is one thing now ingrained in my memory though. At the end of the program the controllers don’t automatically unlock from the mode they've been set in (analogue/digital). So you have to remember to unlock it at the end of the code. Whilst implementing the vibration controls I hadn't yet found this out. I ran the program and the controller started to vibrate. But because the controller was locked in analogue mode when I closed the program it carried on vibrating. There was an awkward 15 mins involving 3 people working out how to stop it vibrating and me constantly holding the controller in the air to stop it making a noise against the desk. 

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