If added smoothing into my DirectX. The theory behind it is
quite simple. Work out each points height by averaging the neighbouring
heights. The problem i had was that the framework works out the height terrain
with a single dimensional array instead of a multi dimensional array. So i had
to use a triple nested for loop just to get it to work. One for each pass through the smoothing (the
more passes you make the smoother the result is), one for the height and one
for the width.
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