Sunday, 24 March 2013

Narrative Presentation


Spent most of my time this week working on a presentation for my narrative module. The task was to analyse the narrative of a game of your choice to an academic level. So I posed the question 'does having a small development team have an impact on narrative quality'. I chose the game Penumbra for this specifically because the company behind it (Frictional Games) numbered just 3 at the time of development and the game originally started off as a tech demo for their in-house engine. All graphics, audio and writing was outsourced. Even now the company has only 5 employees and the rest is outsourced. But the 4 games they've produced so far could be mistaken for AAA games. Anyway, the problem i had is that i gathered loads more information than i needed too. Then found i had to cut loads of it out to fit it into 8mins. So the end result became a jumble of information that didn't necessarily relate or prove anything. The presentation itself wasn't grate either as this my skills in this area are weak. This aspect of the assessment is only worth 20% so im not that bothered and the good news is that i am going to use all the information i gathered to form my essay for this module, worth 60%. So less work for me.

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