I handed in my project proposal for the PS2 module. I plan
on allowing the player to 'cast spells' by shooting a fire ball at enemies and
the enemies will catch fire too. I'll need a model of some kind to represent
the enemies and ill need a chase function so they chase the player, then some
kind of collision detection, box probably, nothing fancy. The fire ball will be
the main feature as I want it to be an animated texture on a sphere model. I've
done this before in my Direct X module last semester so I understand the theory.
I need 3 textures of varying opaqueness and layer them on top of each other
over the sphere. Then I have to cycle each texture across the surface at
different speeds.
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